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Schedule as of Oct 11, 2022 - subject to change

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Thursday, October 20 • 9:40am - 10:00am
The computational complexity of Object-based audio (OBA) and Volumetric Scene-based audio (VSBA)

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This paper focuses on computational complexity measurements between object-based audio (OBA) and volumetric scene-based audio (VSBA) techniques for 3D audio renderings. The primary purpose of this research is to investigate how each of the 3D audio representations influences rendering time and target bitrates with respect to their potential to represent multiple sources with realistic room acoustics. As a result of this research, it is possible to recommend VSBA rendering techniques and their overall performance advantages for specific use cases and applications. We conclude by discussing implementations of possible workflows that help to leverage VSBA advantages for various categories of sounds in VR and video games, static background atmospheres, sounds emanating from user interaction, and moving sound sources.

Speakers
avatar for Tomasz Zernicki

Tomasz Zernicki

CEO, Zylia
Tomasz Zernicki, co-founder, and CTO of Zylia (www.zylia.co) innovative company which provides tools for 3D audio recording and music production. Tomasz holds Ph.D. degrees in Electronics and Telecommunications. His professional interests concentrate on: 360/VR music production, spatial... Read More →


Thursday October 20, 2022 9:40am - 10:00am EDT
2D04/05