Schedule as of Oct 11, 2022 - subject to change

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Wednesday, October 19 • 4:00pm - 5:00pm
Mixing Spatial Audio in the Game Engine

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In this presentation we will walk through the recording, DAW mixing and Unity mixing process for creating a 6 Degrees of Freedom Virtual Reality music experience in the recording studio. Film and Game composer Stephen Barton produced and arranged a rendition by a string quartet in Studio 2 at Abbey Road. We recorded the quartet “in the round” using mixture of close, spatial array and ambisonic microphone techniques with the aim of creating a proof on concept on how music fans could experience their favourite artists in VR. Approaching the creation of a “gamified” music experience from a traditional audio engineering and mixing background gave us a unique perspective on how music could be recording and processed with game engines, and looking ahead the metaverse, in mind. Once the stems had been processed and consolidated in the DAW they were imported in the Unity game engine for the final mix. We will explore the various game engine mix techniques used for this project, including; how to blend mono/stereo objects and ambisonic fields together, audio ducking, audio spread, audio directionality, distance modelling, occlusion, close, mid and nearfield zones (including how to create a control room vs live room juxtaposition) and mixing “on screen” vs. mixing in VR, with tips on how to make the process as seamless as possible.

avatar for Mirek Stiles

Mirek Stiles

Head of Audio Products, Abbey Road Studios
MIREK STILES, Head of Audio Products, Abbey Road StudiosMirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad... Read More →

Wednesday October 19, 2022 4:00pm - 5:00pm EDT